Thursday 22 May 2014

Using Scratch to Teach Key Stage 2 Computing

KS2 Curriculum

The new UK Key Stage 2 Curriculum Provides a wealth of opportunities for a large number of pieces of software, but Scratch is in an excellent place to meet many of the programming based learning Outcomes. This page may look incredibly simple, but I've tested every resource here and know that it can add real value to your teaching. If you are looking for more general resources, then don't forget the Websites With Scratch Resources


 Pupils should be taught to: Scratch Resources
design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs
understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
use technology safely, respectfully and responsibly; know a range of ways to report concerns and inappropriate behaviour
  •  ThinkUknow (Important, before students go online and use Scratch Website)
select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

CAS & TES Resource links generally need a free user account.

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